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Failure to do so will have the application ignored.įormat: I don't have a set format, and it doesn't have have to be fancy.
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You are *not* required to recreate heroes from Darkest Dungeon, but familiar faces are certainly welcome.Īpplications: Applications must be created as individual threads in the Application Folder. Which is awesome, but doesn't align perfectly with my goals.Īcceptance: Hypothetically, I'll be leaving this ad up until mid to late January, but I'll be using rolling acceptance.Īpplying: This will follow normal character creation rules (in its own section farther below). Preexisting Darkest Dungeon 5e MM: Not gonna lie, it's pretty fantastic and I'll probably borrow some ideas, but the levels don't perfectly match my needs and the abilities are extremely gamey. Don't expect to find Shambler in a WotC monster manual. I can't be bothered to create new classes so these will be as written, with some wiggle room for interesting concepts. Homebrewed Content: I will be creating all of the monsters, many items, spells and such.
Darkest dungeon affliction Pc#
In terms of level, no PC will pass 7th level (explained further in houserules and homebrew). Scope: This game is rather open-ended, but it's focused on the Estate and will not follow PCs who choose to leave it. However all featured regions will be represented, along with the two new regions: the Bedlam and the Excavation! Expect characters to have names, operate within the world rationally, etc. You will work to root out the growing evil in and around the Estate before heading into the Darkest Dungeon itself!įidelity to the Game: I am very much translating this game to 5e, and there will be added content and changes to better fit the new medium. Hypothetically, one of you can play the Heir(s). Plot: You head alongside the Heir to the Hamlet along the Old Road, escorting him as bodyguards to his newly inherited estate. A very basic knowledge of the setting is helpful. Needed Prior Knowledge: You don't have to have played Darkest Dungeon to enjoy this game, though I strongly encourage anyone to try it if it sounds like your thing. That said, if the above themes aren't your thing, this really isn't the game for you. I will still need the proactive engagement of all players to tell me if something bothers them, in turn, by joining the game you agree to not judge or disparage anyone over what makes them uncomfortable.
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Player consent and and triggers will be discussed prior to the game start. You are the last fading light against the night, not superheroes with swords and sorcery.Ĭontent: While obviously we will follow the PG13 rating of site, this game will contain aspects of horror and violence befitting the concept. Nonetheless, this is a serious game for those who like to be challenged and aren't scared of character death. Themes and Tone: It is very much my goal to recreate the feel of Darkest Dungeon, not the actual mechanics. They will be detailed below in their own section. System: D&D5e, with some significant house rules. This isn't an optimization challenge, but a fight against wicked opponents and vicious attrition that will only be overcome, temporarily, by teamwork, cunning, courage and luck. Lovecraftian horror, difficult decisions and brutal consequences will all be at play here. This time, you'll experience the grim world through the eyes of the ill-fated adventures who passed through the Hamlet. The Premise: This game will capture the spirit and setting of the iconic Darkest Dungeon video game. It is a festering abomination! I beg you, return home, claim your birthright, and deliver our family from the ravenous clutching shadows of the Darkest Dungeon. You remember our venerable house, opulent and imperial. Our every step unsettled the ancient earth but we were in a realm of death and madness! In the end, I alone fled laughing and wailing through those blackened arcades of antiquity. At last, in the salt-soaked crags beneath the lowest foundations we unearthed that damnable portal of antediluvian evil. With relic and ritual, I bent every effort towards the excavation and recovery of those long buried secrets, exhausting what remained of our family fortune on swarthy workmen and sturdy shovels. Singular, unsettling tales suggested the mansion itself was a gateway to some fabulous and unnameable power.
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And yet, I began to tire of conventional extravagance. I lived all my years in that ancient, rumor shadowed manor. Gazing proudly from its stoic perch above the moor.
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